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Retarget Pro Window is the main workspace for adjusting, previewing and baking animations. It’s opened automatically when creating a new Retarget Profile. To open it manually, double-click on a Retarget Profile or go to Window ▸ KINEMATION ▸Retarget Pro.

Control Panel

This is the left side of the window that contains various retargeting settings, grouped as dropdown tabs.

Profile Setup

This tab displays general character skeleton settings.
  • Target Profile — current Retarget Profile.
  • Source Rig — skeleton of the source character.
  • Target Rig — skeleton of the target character.
  • Root Node — the top/root bone in the hierarchy (only used for root motion).
Press the “swap” button to swap source and target character skeletons. This action will re-generate bone chains for both skeletons. Root Node is to properly bake root motion. If your target character has a root bone (e.g., root, skeleton, armature, etc.) specify it here.

Item

This tab displays settings for a preview item (e.g., weapon).
  • Item Model — the skinned mesh of the preview item (e.g., rifle or a sword).
  • Item Animation — the animation to preview on the selected item (e.g., reload).
  • Attach Bone — the bone to attach the item to.
  • Rotation Offset — local rotation offset applied to the item.
These settings are useful when you want to preview an item together with the character animation.
Example: When retargeting a reload animaiton, it’s useful to have a weapon animated to see how to position character IK.

Clip & Save Settings

This tab displays animation exporting settings.
  • Frame Rate — target export frame rate.
  • Rig Type — only Generic is available by default.
  • Bake Output — bake the animation as a clip or FBX file.
  • Root Rotation Offset — local rotation offset for the root bone. Useful for models with non-standard/offset roots.
  • Loop Count — number of animation loops to include. Useful for continous locomotion actions.
  • Copy Clip Settings — whether to copy source clip settings (e.g., Loop, Bake Into Pose, etc.).
  • Use Root Motion — whether to use root motion from the source character.
  • Save Folder — output directory for retargeted animations.

Playback & Preview

This tab displays the playback and what animations to use.
  • Source Pose — source character base pose (e.g., T or A pose).
  • Target Pose — target character base pose (e.g., T or A pose).
  • Animation — a single or multiple clips to retarget.
  • Clip Time Range (for single clips) — defines the start and end animation time.
  • Pose — stops the playback and resets character poses.
  • Play — starts the retargeting.
  • Loop — toggles animation looping.
Source and Target Pose clips are sampled before the retargeting starts.
Tip: Initial poses directly impact the retargeting quality, so it’s important that both characters have identical poses.
Retarget Pro comes with T poses for popular skeletons:

Bone Chain Settings

This tab displays what retarget features and chains are used in this profile.
All features and bone chains are displayed as a single list. The order matters — features are applied as they are ordered in the list.
Tip: See Retarget Features to find our more about all retarget features.
To see feature settings, click on any list elements and scroll down: Retarget Pro natively supports popular skeleton types:
  • Mixamo.
  • Synty.
  • Character Creator.
  • UE4/UE5.
  • Humanoid (General)
  • Quadruped (Animals).

Notifications & Help

These last tabs are used to display notification and help messages, which can be quite helpful with troubleshooting.