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Retarget Pro Window is the main workspace for adjusting, previewing and baking animations. Retarget Pro Window It’s opened automatically when creating a new Retarget Profile. To open it manually, double-click on a Retarget Profile or go to Window ▸ KINEMATION ▸Retarget Pro.

Control Panel

This is the left side of the window that contains various retargeting settings, grouped as dropdown tabs.

Profile Setup

This tab displays general character skeleton settings.
Profile Setup tab in Retarget Pro Window
  • Target Profile — current Retarget Profile.
  • Source Rig — skeleton of the source character.
  • Target Rig — skeleton of the target character.
  • Root Node — the top/root bone in the hierarchy (only used for root motion).
Press the “swap” button to swap source and target character skeletons. This action will re-generate bone chains for both skeletons. Root Node is to properly bake root motion. If your target character has a root bone (e.g., root, skeleton, armature, etc.) specify it here.

Item

This tab displays settings for a preview item (e.g., weapon).
Item tab in Retarget Pro Window
  • Item Model — the skinned mesh of the preview item (e.g., rifle or a sword).
  • Item Animation — the animation to preview on the selected item (e.g., reload).
  • Attach Bone — the bone to attach the item to.
  • Rotation Offset — local rotation offset applied to the item.
These settings are useful when you want to preview an item together with the character animation.
Example: When retargeting a reload animaiton, it’s useful to have a weapon animated to see how to position character IK.

Clip & Save Settings

This tab displays animation exporting settings.
Clip and Save Settings tab
  • Frame Rate — target export frame rate.
  • Rig Type — both Generic and Humanoid rigs are supported.
  • Bake Output — bake the animation as a clip or FBX file.
  • Root Rotation Offset — local rotation offset for the root bone. Useful for models with non-standard/offset roots.
  • Loop Count — number of animation loops to include. Useful for continous locomotion actions.
  • Copy Clip Settings — whether to copy source clip settings (e.g., Loop, Bake Into Pose, etc.).
  • Use Root Motion — whether to use root motion from the source character.
  • Save Folder — output directory for retargeted animations.

Playback & Preview

This tab displays the playback and what animations to use.
Playback and Preview tab
  • Source Pose — source character base pose (e.g., T or A pose).
  • Target Pose — target character base pose (e.g., T or A pose).
  • Animation — a single or multiple clips to retarget.
  • Clip Time Range (for single clips) — defines the start and end animation time.
  • Pose — stops the playback and resets character poses.
  • Play — starts the retargeting.
  • Loop — toggles animation looping.
Source and Target Pose clips are sampled before the retargeting starts.
Tip: Initial poses directly impact the retargeting quality, so it’s important that both characters have identical poses.
Retarget Pro comes with T poses for popular skeletons:

Bone Chain Settings

This tab displays what retarget features and chains are used in this profile.
Bone Chain Settings list All features and bone chains are displayed as a single list. The order matters — features are applied as they are ordered in the list.
Tip: See Retarget Features to find our more about all retarget features.
To see feature settings, click on any list elements and scroll down: Retarget Pro natively supports popular skeleton types:
  • Mixamo.
  • Synty.
  • Character Creator.
  • UE4/UE5.
  • Humanoid (General)
  • Quadruped (Animals).

Notifications & Help

These last tabs are used to display notification and help messages, which can be quite helpful with troubleshooting. Notifications and Help tabs