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Component

AC_IKMotionPlayer generates procedural shakes when aiming or changing fire mode. It exposes a single method: To extract the animation values (translation & rotation), access the IKMotion property:

IK Motion

This Data Asset contains motion settings. To create a new IK Motion, right‑click and select Misc → Data Asset → IK Motion.
  • Position and Rotation: Curves that define the animation for each translation and rotation axis.
  • Position/Rotation Scale: Controls the motion magnitude.
  • Blend Time: How long (in seconds) it takes to blend in a new motion.
  • Play Rate: Playback speed multiplier.