Overview
BP_TacticalShooterCharacter is a game‑ready player Blueprint responsible for managing weapons, inputs, and actions:🔷 First Person Camera
🔷 Tactical Shooter Animation
🔷 IK Motion Player
Character Settings
TacticalCharacterSettings is a Data Asset that tells the player Blueprint which meshes, Animation Blueprints, and weapons to use: The pack supports switching between UE4 and UE5 meshes at runtime, so you can specify different skeletons and Animation Blueprints. By default, the UE5 mesh is used. The Weapons list contains weapon Blueprint classes used by the character.BPI Tactical Shooter Character
This Blueprint Interface connects the player with animation systems and third‑party systems:- Get Player Mesh: Returns the player’s Skeletal Mesh Component.
- Get Primary Weapon: Returns the currently equipped weapon. When quick‑drawing a sidearm, it returns the pistol.
- Get Main Weapon: Returns the main weapon.
-
Get Tactical Shooter Component: Returns the
AC_TacticalShooterAnimationcomponent.
Input Actions
All Input Actions are implemented in this Blueprint. Here is the list of actions used in the pack:-
Weapon-specific
- Reload
- Mag Check
- Inspect
- Fire
-
General
- Aiming
- Change Weapon
- Change Fire Mode
- Look
- Move
- Sprint
- Free Look
- Pistol Quick Draw
- Lean
