- IK Weight — Controls the influence of the IK.
- Use Chain IK — Toggles IK for long bone chains. It’s recommended to keep it false for Humanoids, and true for Quadrupeds.
- Effector Offset — Position offset for the IK target.
- Effector Space — Which space the effector offset will be applied in.
- Joint Bone — hint or pole target bone (e.g., elbow or a knee).
- Joint Offset — hint or pole target offset.
- Pole Weight — Controls the influence of the pole/hint target.
- Max Reach Multiplier — Max allowed stretch length.
Retarget Features
◽IK Feature
Documentation for ◽IK Feature.
IK Feature is powered by inverse kinematics to accurately retarget motion. It’s often used to retarget arms and legs chains.
