- IK Weight — Controls the influence of the IK.
- Use Chain IK — Toggles IK for long bone chains. It’s recommended to keep it false for Humanoids, and true for Quadrupeds.
- Effector Offset — Position offset for the IK target.
- Effector Space — Which space the effector offset will be applied in.
- Joint Bone — hint or pole target bone (e.g., elbow or a knee).
- Joint Offset — hint or pole target offset.
- Pole Weight — Controls the influence of the pole/hint target.
- Max Reach Multiplier — Max allowed stretch length.
Retarget Features
◽IK Feature
Configure the IK Feature for retargeting arm and leg chains.
IK Feature is powered by inverse kinematics to accurately retarget motion. It’s often used to retarget arms and legs chains.