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IK Feature is powered by inverse kinematics to accurately retarget motion. It’s often used to retarget arms and legs chains.
  • IK Weight — Controls the influence of the IK.
  • Use Chain IK — Toggles IK for long bone chains. It’s recommended to keep it false for Humanoids, and true for Quadrupeds.
  • Effector Offset — Position offset for the IK target.
  • Effector Space — Which space the effector offset will be applied in.
  • Joint Bone — hint or pole target bone (e.g., elbow or a knee).
  • Joint Offset — hint or pole target offset.
  • Pole Weight — Controls the influence of the pole/hint target.
  • Max Reach Multiplier — Max allowed stretch length.