This component is used for melee combat and interactions. Add it to the object you want your character to interact with (enemy character, car, etc.):
Align Component.
Interaction Angle: defines the max allowed interaction angle. The system will use the Game Object forward axis.Offset Angle: yaw rotation offset for the Interaction Angle.Distance: max allowed interaction distance.Target Anim Name: name of the animation to play for the object player will interact with. For example: enemy character, car, door, etc.
There are multiple ways to use Align Component, but the most popular one is to get a reference to the interaction target object. For example, let’s say that we enter collision box for a car. Now we can use the car Game Object as a paramter in the Interact method: