Overview
This component is used to distance-match landing animations with the ground point. Make sure to add it to your character:
Land Component Inspector.
- Hard Landing: Motion Warping Asset for high vertical velocity landing.
- Soft Landing: Motion Warping Asset for low vertical velocity landing.
- Hard Landing Height: defines max allowed height.
- Soft Landing Height: if character’s vertical height is greater than this value, Hard Landing animation will be used.
- Min Allowed Height: minimum allowed height.
- Capsule Radius: capsule trace radius.
- Forward Offset: defines the forward offset upon landing.
- Layer Mask: collision mask.
How does it work?
This component will use a raycast to check if there’s a possible ground to land. Then the interaction will start.Motion Warping Asset Requirements
Use a single Warp Phase: