
Motion Warping Ik component.
- Control Curve Name: the name of the float parameter in your Animator Controller, which will control the IK weight for this bone.
- Bone Reference: the tip bone, usually it’s a hand or a foot.
- Interp Speed: smoothing for IK blending in/out.

You can choose different names.

This animation only locks the left hand.

Use a CONSTANT interpolation.
