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Motion Warping is advanced animation technology that adjusts your character’s root motion at runtime to align with real targets in the world. Instead of authoring a separate animation for every obstacle size, position, or angle, Motion Warping stretches and warps a single animation to fit — so your character climbs a two-metre wall just as naturally as a one-metre one, all from the same clip.

What Can You Build With It?

Motion Warping is purpose-built for interactions where the character must physically connect with the environment or an enemy:
  • Climbing and mantling — scale walls and ledges of varying heights.
  • Vaulting — jump over obstacles of different widths and positions.
  • Entering vehicles — step into a car or cockpit regardless of exact spawn placement.
  • Melee finishers — close the gap to an enemy and land a finishing move without sliding or foot-skating.
  • Landing and rolling — adapt touchdown animations to the actual terrain height.
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Get the Asset

Motion Warping for Unity is available on the Unity Asset Store as an Early Access release.

Explore the Documentation

Get Started

Learn what animation warping is, why it matters, and how the plugin works under the hood.

Fundamentals

Create and configure Motion Warping Assets, Warp Phases, and root motion curves.

Components

Reference for the MotionWarping component, Warp Providers, and the IK Locking system.

How It Works

Deep-dive into warping phases, play rate scaling, total root motion, and the LateUpdate formula.