What Can You Build With It?
Motion Warping is purpose-built for interactions where the character must physically connect with the environment or an enemy:- Climbing and mantling — scale walls and ledges of varying heights.
- Vaulting — jump over obstacles of different widths and positions.
- Entering vehicles — step into a car or cockpit regardless of exact spawn placement.
- Melee finishers — close the gap to an enemy and land a finishing move without sliding or foot-skating.
- Landing and rolling — adapt touchdown animations to the actual terrain height.
Get the Asset
Motion Warping for Unity is available on the Unity Asset Store as an Early Access release.Explore the Documentation
Get Started
Learn what animation warping is, why it matters, and how the plugin works under the hood.
Fundamentals
Create and configure Motion Warping Assets, Warp Phases, and root motion curves.
Components
Reference for the MotionWarping component, Warp Providers, and the IK Locking system.
How It Works
Deep-dive into warping phases, play rate scaling, total root motion, and the LateUpdate formula.
