Description
Additive Layer has 2 main functions: weapon recoil and curve-based animations. Curve-based animations are extracted from the WeaponBoneAdditive Game Object, which is animated by the Animator Controller:
Properties

Additive Layer Settings.
- Additive Bone: an element used to extract the additive animation.
- Interp Speed: smoothing speed for curve animations.
- Aiming Input Property: float property which will scale down effect of curve animations.
- Ads Scalar: a multiplier which will scale down the curve animations influence when aiming. It is used to reduce procedural motion when aiming.