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Description

Sway Layer is responsible for applying movement, aiming and dead-zone sway effects to your weapon.

Properties

Free Aiming:
  • Head Bone: this element will be used to rotate around to achieve dead zone aiming.
  • Free Aim Clamp: max free aim value.
  • Free Aim Interp Speed: smoothing speed for free aiming.
  • Free Aim Input Scale: free aim sensitivity.
  • Free Aim Space: the space to apply in.
  • Free Aim Space: what space the effect will be applied in.
  • Use Free Aim Property: a bool input property which will enable or disable free aiming.
Move/Aim Sway:
  • Damping: damping factor in range [0;1].
  • Stiffness: oscillation factor in range [0;1].
  • Speed: spring interpolation speed.
  • Scale: global spring effect scale.
  • Target Damping Speed: how it will go to zero.
  • Sway Space: the space where a sway effect will be applied.
  • Move Input Property: a Vector4 input property that will define the user’s local movement direction.
  • Mouse Delta Input Property: a Vector4 input property that defines delta input from the mouse.