Description
IK Motion is a unique Animator Layer. Unlike other features in the framework, this layer can be created outside of the Animator Profile. You can do it by right clicking Create -> KINEMATION -> FPS Animator Layers -> IK Motion. The workflow with this animation feature is this:- Add IK Motion Layer to the Animator Profile.
- Create IK Motion Layers manually using the right-click method above.
- Dynamically link desired IK Motion Layer using the FPS Animator component.
Properties

IK Motion Layer Settings.
- Bone To Animate: character bone which will be animated procedurally.
- Rotation/Translation Curves: curves which will animate each axis of rotation/translation.
- Rotation/Translation Scale: will scale each axis of rotation/translation.
- Blend Time: time in seconds to blend in this motion.
- Play Rate: playback speed for this animation.