
Dynamic Bone component.
- Target — this bone will be the animation source.
- Update Mode — defines the update order for this bone.
- Apply Blending — whether to include this bone in blending.
How to use it
Dynamic Bones are quite useful when we want to take one bone’s animated transform and move it to a different space. For example, let’s say we have a weapon bone, which is not parented to the right hand. To fix this, we can create a Dynamic Bone that will be parented to the right hand, targeting the gun bone:
Dynamic Bone example.

Left hand example.
How update modes work
This property defines when the Dynamic Bone will be updated:- Default — after the “Overlay Animation Slot” in the Playable Graph.
- Preserve Overlay — after the “Overlay Pose” and before the “Overlay Animation Slot”.