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Tip: If you’re new to CAS, use the KINEMATION/Shared/Character humanoid model.

Character

Add your character to the scene, right-click on it and select “KINEMATION/Setup CAS”: Select the FPS preset:
Note: It will only show up if the demo content is installed.
Then, follow the setup steps:

1. Skeleton Type

Select the type of your character model skeleton: CAS supports most popular model types:
  • Unreal Mannequin (UE4&UE5).
  • Mixamo
  • Character Creator (CC4, CC5)
  • Synty
For other models, pick the “Default” option - CAS will try to find bones recursively.

2. Animations

Next, we need to pick Animation Clips for our character: Base Pose is your character standing idle animation. CAS uses it to compute additive motion in runtime. Overlay Pose is your weapon idle animation. Overlay Controller reference can be left empty, we will add it in the next pages.

3. Bones

Finally, we need to assign bone references, so CAS can create Procedural Animation Modifiers: By default, this window will prompt you to select a Weapon Bone - a special bone in the character skeleton that contains weapon movement. If your model doesn’t have such a bone, you can skip this step and apply the preset. Once all bones are assigned, you can press the “Apply Preset” button. If something is missing, you will see a warning what bones should be assigned manually:

4. Assign Animator

If your character is Generic, you will need to assign an Animator Controller:
Tip: Ensure that the selected animations and Animator are compatible with your skeleton! Generics will only work with Generic animations, and Humanoids - with Humanoid clips.