State Behaviours are components added to state in the animator controller.
Set Float
This behaviour sets a float parameter to a user-specifed value, taking transition time into account.
Tip: For example, if transition lasts for 0.25s, then it will take 0.25s to blend in new float value.
Play Step
This behaviour plays procedural steps when entering or leaving the state. Use it to avoid feet sliding when playing states.