Base Pose is the standing idle animation. This pose will be subtracted from the Animator output and added to the character Overlay as a dynamic additive animation.Overlay Pose is a weapon, item, or action character pose. In other words, it is a pose that we want to animate dynamically at runtime.
Example: A character holding a rifle can be used as an Overlay.
An Overlay Animator Controller serves the same role as an Overlay Pose, and adds states and transitions for blending multiple overlays.
Example: To add sword draw, idle, and holster overlays, we can create a new Animator Controller that will support these states
Overlay Animator Controller example.
To access active Overlay Animator Controller in code, use: