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Create Procedural Animation Settings

On the character prefab, open Procedural Animation (three dots) and choose Create Procedural Asset. Procedural Animation Settings list the Animation Modifiers applied to the skeleton at runtime:

Animation Modifiers

Assign Character Prefab — the main player prefab used in-game. If you don’t have one yet, drag the scene character into the current folder to create a prefab.
Tip: This prefab’s structure is used to bind gameplay data to Animation Modifiers.
After assigning the prefab, add Animation Modifiers: You can add multiple modifiers of the same type (e.g., several Modify Bone or Two Bone IK). Choose any combination you need.
Note: For details, see Animation Modifiers.
Finally, assign your Procedural Animation Settings in the Character Animation Settings: