AC_CAS_FPSPack_Template controller:


Procedural movement layer.
Tip: This layer is responsible for IK movement animations, such as idle, walk, sprint and jump.
ik_hand_gun_additive bone.


IK idle loop example.
Documentation for 🔸Locomotion.
AC_CAS_FPSPack_Template controller:


Procedural movement layer.
ik_hand_gun_additive bone.


IK idle loop example.