Overview
Two Bone IK attaches a limb, usually an arm or leg, to a world-space target or another bone.
- Tip — this bone will be aligned with a target. Usually, it is a hand or a foot.
- Target — bone to reach. It can be an IK bone or a custom Game Object in the hierarchy.
- Use World Target — whether to use world position and rotation as a target.
- IK Target Transform — world-space target transform.
- Hint Weight — joint or pole target alpha.
- Pole Target — pole/hint bone, which is typically an elbow or a knee.
- Hint Offset — hint or pole target position offset.
- Max Limb Length Scale — max allowed limb length multiplier.
Note: Hint or pole target is usually a knee or elbow.
Use-cases
Two-Bone IK is generally used in combination with other modifiers, like Foot or Step IK. It is also used to attach hands to props, like barrel or a lever.IK Setup
Most Two-Bone IK setups rely on proxy, empty Game Objects that work as IK bones:
IK Bones.

Copy right foot example.

IK Setup.