How it works
The first-person camera is powered by the Character Camera component and is attached directly to the prefab (not the model).
Camera settings.
- First Person Socket is the first-person camera view transform attached to the head.
- Camera Animation Source is the animated bone that contains camera tracks.

First-person camera socket.
camera_bone:

Camera bone.
Tip:
camera_bone is a special bone parented to the root.Recoil Shakes
CAS’ native Camera Shakes are used to play procedural camera effects when firing. These shakes can be found at ”…\Integrations\FPSAnimationPack\CameraShakes”
Camera recoil shakes.
CasFPSWeapon.cs