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CAS Assets

Every weapon has a unique Character Animation Settings — it contains the Overlay pose and procedural animation settings. You can treat this asset as a unique animation profile for a weapon.
Tip: All CAS assets are located at “KINEMATION/CharacterAnimationSystem/Integrations/FPSAnimationPack/Settings
  • Blend In/Out Time — set to 0.2s to have a smooth transition when switching weapons.
  • Base and Overlay Pose — set to the default weapon idle pose, applied on the character upper body.
  • Procedural Settings — set to PA_CAS_FPSAnimationPack, which contains procedural features used across all weapons (e.g., sway, ADS, recoil, etc.).
This asset is assigned in the FPS Pack Weapon component: