CAS Assets
Every weapon has a unique Character Animation Settings — it contains the Overlay pose and procedural animation settings.
You can treat this asset as a unique animation profile for a weapon.
Tip: All CAS assets are located at “KINEMATION/CharacterAnimationSystem/Integrations/FPSAnimationPack/Settings”
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Blend In/Out Time — set to 0.2s to have a smooth transition when switching weapons.
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Base and Overlay Pose — set to the default weapon idle pose, applied on the character upper body.
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Procedural Settings — set to
PA_CAS_FPSAnimationPack, which contains procedural features used across all weapons (e.g., sway, ADS, recoil, etc.).
This asset is assigned in the FPS Pack Weapon component:
