Aim Point is a transform that will be aligned with your camera. It’s possible to bind an external value to this property (e.g., aim point transform provided by the weapon).
Is Aiming defines if the aiming or not. It’s recommended to bind here a value from a player controller or a weapon.
This modifier is commonly used for aiming down sights (ADS). There are 2 types of aiming:
Absolute: completely overrides the base pose, keeping the sights always aligned.
Additive: applies on top of the base pose, keeping the animations, but not always aligning sights.
Using blend values for different translation and rotation axes can give a nice effect when playing animations in the ADS mode.
Tip: For example, when playing a reload animation, it is necessary to propagate some motion to the aiming pose — adjusting blend factors will help with that.