Overview
This modifier copies bone data to the IK bones.
Copy From
These are the bones that will provide the animation pose data.- Source Weapon Bone is usually the IK weapon_bone_r.
- Source Right/Left Hand is a right or left hand bone.
Copy To
These are the bones that will copy the animation pose from previous bones.- Ik Weapon Bone is the IK weapon_bone, which represents the weapon animated transform.
- Ik Weapon Bone Aim is the bone that contains the weapon idle pose, which is used for aiming.
- Ik Hand Right/Left is an IK target bone for the right/left arm.
Use-cases
This modifier lets you copy the animation poses from real bones to IK targets. This can be useful if there’s a need to alter an existing animation without breaking the animation pose. FPS Copy Bones is usually placed on top of all other modifiers in the settings:
