Overview
This modifier lets you apply offsets to the weapon and hands IK targets:
Bones
- Ik Weapon Bone is set to IK weapon_bone, and it represents the weapon animated pose.
- Ik Weapon Bone Aim represents the weapon default idle pose, which is used for aiming.
- Ik Hand Right/Left is an IK bone target for the right/left hand.
Offsets
- Weapon Bone Offset is a rotation and translation offset for the Ik Weapon Bone in component space.
- Right/Left Hand Offset is a rotation and translation offset for the Ik Right/Left Hand relative to the weapon.
Use-cases
This modifier is generally used to adjust the weapon pose in first-person view. It’s recommended to bind offset values from a scriptable objects, character controller or a weapon: In the FPS Addon Demo, weapon animation data is stored in a scriptable object. This FPS Offset modifier links that data asset with the animation system. FPS Offset is usually placed after the FPS Copy Bones, additional Copy Bone, and the Attach Hand modifiers:
