Overview
This modifier lets you apply offsets to the weapon and hands IK targets:
Bones
- Ik Weapon Bone is set to IK weapon_bone, and it represents the weapon animated pose.
- Ik Weapon Bone Aim represents the weapon default idle pose, which is used for aiming.
- Ik Hand Right/Left is an IK bone target for the right/left hand.
Offsets
- Weapon Bone Offset is a rotation and translation offset for the Ik Weapon Bone in component space.
- Right/Left Hand Offset is a rotation and translation offset for the Ik Right/Left Hand relative to the weapon.
Use-cases
This modifier is generally used to adjust the weapon pose in first-person view. It’s recommended to bind offset values from a scriptable objects, character controller or a weapon:
Exanple from the demo content.


Multiple FPS Offsets from the demo.

Weight Overrides.