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Overview

This modifier is used to attach the left hand to the weapon:
  • Default Hand Bone is the default bone pose for the left hand. By default, it’s set to IK hand_l_right.
  • Ik Hand Bone is left-hand IK bone. The default value is IK hand_l.
  • Ik Weapon Bone is the IK weapon_bone.
  • Fingers is a bone chain that includes left-hand bone fingers.
  • Hand Pose is an Animation Clip of the current grip pose.
  • Attach Transform is the transform the hand will be attached to.

Use-cases

The Attach Hand modifier can be used to implement custom grip poses for attachments. Here’s an example from the example demo content: In this example, a weapon provides an animation pose and a target transform for the left hand.
Note: If the target transform is null, then the Default Hand Bone (IK hand_l_right) will be used instead.
The IK hand_l_right is a dynamic bone that contains the idle left-hand pose relative to the right hand.