Overview
This modifier is used to attach the left hand to the weapon:
- Default Hand Bone is the default bone pose for the left hand. By default, it’s set to IK hand_l_right.
- Ik Hand Bone is left-hand IK bone. The default value is IK hand_l.
- Ik Weapon Bone is the IK weapon_bone.
- Fingers is a bone chain that includes left-hand bone fingers.
- Hand Pose is an Animation Clip of the current grip pose.
- Attach Transform is the transform the hand will be attached to.
Use-cases
The Attach Hand modifier can be used to implement custom grip poses for attachments. Here’s an example from the example demo content:
Note: If the target transform is null, then the Default Hand Bone (IK hand_l_right) will be used instead.
