Overview
For details, see the dedicated Procedural Animation page:🔸 Procedural Animation

Animation Modifiers.
🔸 Animation Modifiers
IK Structure
After applying the setup, these IK GameObjects are added at the character root:
IK Bones.
- Copy position and rotation from real bones to the IK GameObjects (using Copy Bone modifiers).
- Apply Procedural Animation (e.g., Foot IK, Step Modifier).
- Apply IK to animate legs and arms.
Binding Properties
CAS links gameplay values from your components to the animation system via Property Bindings.Next: how climbing works in the CAS demo.