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Animation Assets

Animation Assets are used to dynamically play all weapon-specific actions, including:
  • Equip.
  • Unequip.
  • Reload.
  • Fire (for some weapons).
Tip: All Animation Assets can be found at “KINEMATION\CharacterAnimationSystem\Integrations\FPSAnimationPack\Animations”.
All character animations share similar settings:
  • Blend In/Out time ensures smooth transition when playing an animation.
  • Auto Blend Out makes the animation blend out automatically upon completion.
  • Overlay slot will correctly animate arms and weapon.
Weapon animations use a slightly different setup:
  • Blend In/Out time is set to zero to avoid strange blending of gun parts.
Tip: Weapons ignore the “Slot” property, so it can be set to any value.

In code

Character and weapon animations are assigned directly in the weapon prefab: This code is used to play these animations dynamically: