Overview
Look Modifier is commonly used to apply spine rotation and leaning effects. This is essential to make the character look around without Blend Trees.
Look settings.
- Pitch Input — pitch or look-up angle in degrees.
- Yaw Input — yaw or look-right-left angle in degrees.
- Use Yaw As Delta — whether to accumulate yaw input every frame or use it as the final yaw rotation value.
- Roll Input — roll or leaning angle in degrees.
- Pitch/Yaw/Roll Offset Elements — bones that will be affected by rotation.

Turn in place settings.
- Enable Turn In Place — whether to use procedural turn in place.
- Angle Threshold — if this yaw angle is exceeded, character will turn in place.
- Turn Curve — ease curve for turning.
- Turn Speed — turn speed multiplier.
- Bones To Preserve — these bone poses will be preserved regardless of the root rotation. Used with Humanoids only.
- Turn Right/Left State — Animator Controller states that will be played when turning left or right.
Use-cases
Look Modifier is used to make the character look around and turn in place.Look
Look rotation is applied to all bones using the pitch and yaw input properties. It’s very common to bind player values directly to this modifier to control the rotation:
Using character controller value to drive the pitch input.

How to Look using player's global aiming rotation.

How to Look using player's delta horizontal/yaw input.

Auto-angle distribution.
Turn In Place
Turn in place feature rotates the character root bone against the player main rotation to keep feet in place when looking around. When a yaw angle threshold is exceeded, the character will turn in place.
Turn in place settings.

Example from the demo controller.