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Overview

Modify Bone allows to directly change bone position, rotation, or scale.
  • Bone To Modify — bone that will be modified.
  • Position — Vector3 position property. It is possible to bind any Vector3 value to this property.
  • Rotation — Quaternion rotation property. It is possible to bind any Quaternion value to this property.
  • Scale — Vector3 scale property. It is possible to bind any Vector3 value to this property.
  • Translation/Rotation Space — space to apply the position offset in.
  • Translation/Rotation/Scale Mode — whether to ignore, add, or replace the current transform.

Use-cases

This feature is used to modify a bone’s transform at runtime. It’s possible to bind offset values from external components (e.g., character controller) to drive the procedural animation logic.