Overview
Modify Bone allows to directly change bone position, rotation, or scale.- Bone To Modify — bone that will be modified.
- Position — Vector3 position property. It is possible to bind any Vector3 value to this property.
- Rotation — Quaternion rotation property. It is possible to bind any Quaternion value to this property.
- Scale — Vector3 scale property. It is possible to bind any Vector3 value to this property.
- Translation/Rotation Space — space to apply the position offset in.
- Translation/Rotation/Scale Mode — whether to ignore, add, or replace the current transform.
