Overview
Modify Bone Chain has the same function as Modify Bone, but it applies translation and rotation to a chain of bones.
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Chain To Modify — bones that will be affected.
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Position — translation offset; it’s possible to bind an external value here.
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Rotation — rotation offset; it’s possible to bind an external value here.
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Space — what space the offset will be applied in.
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Mode — whether to add or replace bone transforms.
Use-cases
This modifier is useful when there’s a need to rotate multiple bones at once. For example, the FPS Add-on uses this feature to implement trigger discipline:
Tip: When a character is sprinting, this layer will apply 45 degree rotation around the Z axis for the right index finger bones.