Overview
Modify Bone Chain has the same function as Modify Bone, but it applies translation and rotation to a chain of bones.
Modify Bone Chain.
- Chain To Modify — bones that will be affected.
- Position — translation offset; it’s possible to bind an external value here.
- Rotation — rotation offset; it’s possible to bind an external value here.
- Space — what space the offset will be applied in.
- Mode — whether to add or replace bone transforms.
Use-cases
This modifier is useful when there’s a need to rotate multiple bones at once. For example, the FPS Add-on uses this feature to implement trigger discipline: